![]() ![]() What exactly is modern OpenGL?Īs of version 2.0 of OpenGL, the so-called fixed pipeline has been replaced by a programmable pipeline (modern OpenGL). Source: Pascal Game Development Community. Here is a list of categories in which SDL has been a great help: OpenAL for example costs much more time and effort if you want to build a 3D sound channel management. ![]() And the graphics do not even require the most work. ![]() keyboard handling, sound,…).Īt this point I’d like to quote Klaus Vor der Landwehr (professional developer) from Turtle-Games, who described the relation of SDL and OpenGL in a very clear way.Īlthough the graphics are often in the foreground, it is for me as a game programmer only one aspect of many with which I have to deal. In fact, even professional developers use SDL to set up their OpenGL applications.įurthermore, since OpenGL is a pure graphics library, any other task is further done by SDL (e.g. Without SDL you would’ve to write different code to set up OpenGL for each operating system. The setup of an OpenGL environment is very easy and platform independent with SDL. However, if your project needs 3d graphics, which isn’t covered by SDL, you can set up your system for this quite easy with SDL. OpenGL is capable of 2d graphics, too, but why using the more complicated library if you could use the easy to use SDL library? – And by the way, underneath SDL is actually using OpenGL (or similar libraries depending upon the system) to achieve its hardware accelerated 2d graphics. SDL is an excellent choice if you need platform independent 2d graphics. The emphasis is on graphics programming only though! Why and when to combine SDL and OpenGL? OpenGL is the first choice when it comes to platform independent 2d and 3d graphics programming. I am bias but I think these are pretty cute! I hope you like them.I know we have a lot of fun with them in our house.This chapter will introduce you on how to combine the SDL library with the famous Open Graphics Library (OpenGL). Then on the bottom of the tip where tongue touches the paper add a glue dot or adhesive square. Then, cut and tape into place on the back side. But all Red or pink on them works great too. I chose to match the tongue to the color of the chameleon. ![]() Then, insert into the slit a thin Traditional Assorted Twisting Animal Balloons. Next, cut a tiny slit in the mouth of each chameleon, just above the tongue. Haha, that could be a true “busy” bag walking all over the house sticking tongues to things! The home is a great place for learning.įirst, Print them out, laminate, and cut them out. You could make a game of sticking the tongue to objects in the house that match the color of Pascal, as well. He also enjoys stretching the tongue as far as it can go and sticking it to the walls, furniture and himself. The object of the game is to stick the tongue of the colored Pascal to the same colored fruit. There are 7 (actually 8) different colored Pascals. The adorable fruit and veggie clipart can be found here. Hey, I’m a beginner so take it easy on me. It is my first Disney inspired original clip art. I hope this little chameleon looks familiar. Here is my latest and greatest new busy bag! I am super excited about it. If you remember at the end of “Tangled” there are cute little girls feeding Pascal different fruits and as he eats them he changes colors to match the fruits. ![]()
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